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A halloween platformer where a magician explores a forest full of turnip monsters
Context
A school project made by 8 people in 15 days on Unreal Engine 5
My tasks
- Game feature design
- QA & Tweaking
- Documentation
My process
A special project made to celebrate halloween.
As the game was targeted for young players, the enemies are turnips, the vegetable people used to carve before pumpkins became popular.
To keep a simple and intuitive design, the character is limited in actions, but each actions are carefully tweaked and set in motion.
During the project, my task was to ensure the quality of the project.
To limit potential issues, constant report to the programmers were done
WORK IN PROGRESS
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